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Wind Walker Farm
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SPECIALIZING IN BAROQUE AND SPANISH BREEDS |
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Wind Walker Farm is located in the foothills
of the Rocky Mountains. The high altitude
and mountain terrain builds strong horses.
Moderate daytime temperatures and cool
nights keep our horses happy.
Our central facility includes a dirt track and
a swimming pool. We have an indoor arena for training that also provides excercise for
the horses in bad weather.
Accommodations include a 20 stall training
stable, a 20 stall broodmare barn and a 10 stall stallion station.
Our pastures consist of 10 two-acre tracts
for the stallions and 5 ten-acre rotational
pastures for the mares. The youngsters
have 2 ten acre pastures of their own and
there are 10 one-acre turnout pastures that
provide a nice recess for horses in training.
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| We are proud of our farm and hope you enjoy your visit.
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RANCH MANAGEMENT TECHNIQUESSearching the forums for information on Ranch Management can be time consuming and frustrating. Therefore, I have done the work for you. Here you will find the best of the forum tips and tricks that I can find. If you have a great forum link, please send me a message, so that I can add it to the collection. |
Base stats are part of the breed profile. When you click on the breed name and look at the description it shows what the base stats, the "Average Natural Stats" are for the breed.
So... Each breed has a set of base stats in their profile and every breed can improve x amount above those. The amount that stats can be improved is a set amount across the board. This is why a breed with fair for a base stat will not be born with that stat as high as a breed with superb would. They can both improve the same amont above their base stat but since they start at different levels the lesser ones will never attain the level of the ones that are higher starting out.
Branik |
Natural stats are the statistics described by words. For example, a horse with extremely good endurance. Extremely good is what is known as the horse's natural stat. Extremely good can "roll" or be changed to go higher, and the horse will have greater potential. The next stat will be supurb, then that can roll to fantastic, and finally, extraordinary.
What people mean by making stats go down, is that a natural stat will ONLY roll if the actual stats (the percentage and number in brackets) are at a certain point. Generally, you want the number in brackets to be very high, and the percent to be very low. If the percent is low, the stat has a better chance of rolling.
Sometimes training can help force the percentage down, which is what people talk about when they want to bring stats down. Bringing the percentage down can force a stat roll, resulting in an overall better horse.
Will My Stat Roll?
1. The Stat Title: Each stat title (poor, average, fair, fairly good, good, very good, extremely good, superb, fantastic, extraordinary) has its own range of both actual stat at birth and finishing percent.
2. The Actual Stat: The actual stat tells you where in each range of Stat Title your horse is, if you understand that. All stats below:
- Average stats begin at below 25, I believe. I've never worked with foundation Belgians, so don't mark me on this. They finish anywhere from 450% to 550%.
- Fair stats begin at below 50-52. They finish between about 350% to 450%. Again, not positive on this one. Fairs are likely to change if they are born at 49, 50, 51, or 52.
- Fairly good stats begin at below 60-62. They finish between about 285% and 350%. Fairly goods are likely to change if they are born at 59, 60, 61, or 62. They also will change if they finish between 300% and 285%.
- Good stats begin at below 70-72. They finish between about 285% and 250%. Goods are likely to change if they are born at 69, 70, 71, or 72. They are also likely to change if they finish between 260% and 250%. Goods usually change at 250%.
- Very Good stats begin between 72 and 76. They finish between about 237% and 250%. Very goods are likely to change if they are born at 75 and 76. They are also likely to change if they finish between 237% and 242%. Very Goods usually change at 238%.
- Extremely Good stats begin between 75 and 80. They finish between 223% and 237%. Extremely goods are likely to change if they are born at 79 and 80. They are also likely to change if they finish between 227% and 222%. Extremely Goods usually change at 224%.
- Superb stats begin between 80 and 86. They finish between 222% and 210%. Superbs are likely to change if they are born at 84, 85, or 86. They are also likely to change if they finish between 215% and 210%. Superbs usually change at 211%.
- Fantastic stats begin between 86 and 90. They finish between 212% and 200%. Fantastics are likely to change if they are born at 87, 88, 89, or 90. They are also likely to change if they finish between 205% and 200%. Fantastics usually change at 201%.
- Extraordinary! stats begin above 90. They finish anywhere below 202%. Extraordinaries do not change. However, the percent does fall, which makes the extraordinary "stronger" (it'll throw better foals).
+ Endurance caps at 6% to 8% above the top limits I posted above. It also rolls at 6% to 8% above the low percent. It also rolls after it's capped, so watch it. (this goes for all stats that are decently high - add about a percent for every full point to the numbers I have above).
+ Remind yourself that during training, it's nearly impossible to see if your stat will change. Add one percent per point as a very rough estimate.
+ Ignore all percentages until the actual stat is over 201.
+ Almost any stat can change with work, and some stats will roll more than once (the most I've ever had was intelligence in a horse go from very good to extraordinary!)
Also remember that some stats are harder to roll, no matter what. Look at the breed standard (click on the breed link underneath your horse's name). Any stats above good or very good will be easier to roll, and those lower will be harder.
Now, actually rolling the stats...
THE STAT WITH THE LOWEST DECIMAL POINT (when all are over 200) WILL ROLL
Train in a different stat (the opposite, for instance), to work the desired stat. Here are some suggested trainings - make sure your desired rolling stat is the LOWEST in decimal points.
Try training opposites - train in trailride or track for rolling strength, driving or jumping for endurance (endurance is tricky - it might take lots longer to roll it), speed lap for intelligence, and dressage for speed. Also try gaited for speed, dressage or obstacle for strength, or polo or gaited for intelligence and strength. Endurance drops with a lot of trainings, so watch for that, too.
Make sure to give the stat time to roll! I usually find that the stat drops 1% every 8 to 10 turns, so make sure to try it for at least that long before questioning.
Spots |
I usually roll stats once they are maxed, however ocassionally they roll as I am maxing.
A maxed horses stats should be at least 200% in everything, endurance can go up to 212% and sf 204-225% breed type and shoe dependant. Depending on breed types, stats will vary, endurance for arabs tend to be higher than other breeds, and maybe a few others, I'm not completely sure on all the breeds lol.
When rolling the stat you need to look at the two %'s. The number in red is the first percentage and the number in blue is the second percentage. The ! at the end of the worded stat means that this stat could roll.
In order for me to roll intelligence, I would have to drop the first percentage (in blue) to around 200% which means it would have to decrease by a further 20% (220-200=20) before it could roll.
To do this I would firstly lower his diet to around 0,15,0,15 (this is what i always use) then I would...
Do one of these depending on which stat it was that I would want to roll so for intell to roll i would train speed
to roll strength i train driving for 6 times per turn (you'll notice that the stat will increase as you train it, but then as you take a turn because the horse is on a lowered diet it will decrease by a little bit each turn.)
to roll Intelligence i train speed/track laps for 6 times per turn.
to roll Speed i train dressage/obsticle for 6 times per turn.
(You may notice that i train dressage to roll speed and speed to roll intell, this is correct in my method rofl, because i find that they are like opposites and it seems to just work that way)
and finally to roll Endurance I simply max it and hope for the best PMSL. shangoni
Unfortunately, training in opposites doesn't actually do much good if you don't have the decimal stats in the 'right place'.
If you want to roll intelligence, make sure the horse's intelligence is either the -highest- decimal number (rolls slower) or the -lowest- decimal number (rolls faster). Then train in anything that doesn't affect the Intelligence stat. Speed lap, polo, teamwork, whatever - and you only have to train once per turn, not the full six times, if you want the rolling to go quicker.
If you want to roll speed, make sure the horse's speed is either the -highest- decimal number (rolls slower) or the -lowest- decimal number (rolls faster). Then train in anything that doesn't affect the Speed stat. Driving, halter, obstacle, teamwork - again, you don't have to train more than once per turn.
If you want to roll strength, make sure the horse's strength is either the -highest- decimal number (rolls slower) or the -lowest- decimal number (rolls faster). Then train in anything that doesn't affect the Strength stat. Polo, obstacle, teamwork - ditto, you don't need to train more than once per turn.
If you want to roll Stamina, make sure the horse's Stamina is either the -highest- decimal number (rolls slower) or the -lowest- decimal number (rolls faster). Then train in anything that doesn't affect the Stamina stat. Above 200 points, Polo, obstacle, driving, don't have to train more than once - if you use teamwork to roll stats, train once or twice, but not six times if you're trying to keep stamina the -low- number.
Stats roll the very fastest if they're the lowest number but above 200 decimal points. They roll a bit slower if they're the highest number above 200 points. They roll slower still if they're the lowest number below 200 points.
kesquivalerian |
Well the best training that your horses could receive is from a skilled sponsor trainer. (Coz they get BIG bonuses when they train horses and they can finish them young) as a novice it can be quite difficult and take many more years to finish them, I know coz I used to be one. A horse is maxed when all its stats are over 200% and its endurance is around 209/210% (depending on what breed it is) and when its movement is 205% extravagant mover. I find the best way to train horses is to use the following method: (bear in mind though I'm a sponsor so some of these estimated times may take you longer if you are a novice.)
1)Vaccinate horse and change diet to 35/15/35/15 (in that order)
2)Break horse in (this can take anything from 3 to 4 turns maybe more for novice) To break the horse in, train two break disciplines per turn untill it allows you to select a career path for the horse.
3)Select halter as a training career
4)Click obstacle then press enter, then use the backspace key then press enter again and so on, until it says run out of time. Then click "Take a turn" then press the backspace key twice till it takes you back to the stable screen and the "obstacle" discipline is selected, then press enter. (And follow that method of backspace enter etc until the intelligence stat is 200% it is just generally quicker) Train obstacle for 6 trainings per turn until the intelligence stat is maxed to 200% (it will say on that table thingy as you train each time so look on that and see how much it increases each turn then you can see when it is 200%)
5)Then leave the horse trained in halter! But train 6 times of gaited per turn till movement and sure foot are 205% (maxed)
6)Now decide what you want your horse levelled in, if it is not halter then select the appropriate discipline. (speed and endurance will still not be maxed)
7) Train Track until speed stat is 200% and endurance hits 190%
Change the horses diet to 5/10/5/10 (in that order) and train 6 turns of whatever discipline you've selected. This will then max endurance to 209/210% in brackets. (This total depends on breed types.) I find the best disciplines to finish your horses in using this method would be; halter, sport, or any type of racing.
shangoni
First break the foal.
Specialize in halter, Then train in obs. unil intell maxes.
Then train in disiplines for one turn (6 trainings) to get the foal to 150.
Then max surefoot and SF using gaited.
Then max speed using speed.
Then Endurance. Use teamwork (strength should max on its own).
To get all 6 trainings in End. change diet to 10/5/10/5.
Then pick your new career (if there is one) and gain leveling.
Saxon
I start with my horse in the pasture, and break them in with a diet of 35/15/35/15. Next I select halter as the training, then do obstacle until they hit stat cap. From there I move them to the stable and finish intelligence that way. Then Gaited training until finished, and from there I start with endurance. At 160, I change the diet to 20/15/20/10 until 180, and then 15/10/15/5 until 195, and from there I finish endurance with 10/5/10/5.
paintbycolor
-break horse in
-choose halter as a training specialty
-train obstacle until intel is maxed
-train gaited until movement and surefoot is maxed
-switch the horse to its intended training specialty
-if I'm training a horse western, I will use cattle work to max its strength and speed, if I'm training anything else I will use Track: endurance to max strength and speed
-Strength will generally max before speed (since gaited increases strength), so once strength is maxed, I switch to Polo to max speed and endurance (switching diets will help max endurance faster)
-once speed is maxed, switch to Teamwork to red letter max endurance (using Teamwork, endurance and the stat with the lowest decimal point will drop 2% per virtual year)
Scandalous
1. Break in. Choose halter as career.
2. Train in obstacle until intelligence is maxed.
3. Train in gaited until surefoot and movement are maxed.
4. If the horse is going to be shown (except in bronco), train in disciplines until they hit 150.
5. If you're going to train the horse in racing, endurance or eventing, switch to your chosen career.
6. Train in track endurance until endurance hits 180.
7. Change diet to 10/10/10/10 and train in track endurance until endurance hits 200.
8. Change diet to 5/5/5/5 and train in track endurance until endurance, speed and strength are maxed.
9. If you haven't already, change to your chosen career and level.
Emerald Green
1. Vaccinate, set diet to 35 15 35 15, heal.
2. Break in twice, meth three times, break in twice.
3. If not done, heal, break in once more, pick halter as a career, then do enough disciplines to get more than 150. Meth once.
4. Heal, do as many track endurances as possible, fill in the rest of the energy with obstacles. Meth three times, repeat.
5. Do this until the endurance is at 130 or until 2.5 y/o, whichever comes last. (at this point, you're done with vet skill)
6. Do six gaited trainings a day until surefoot is maxed (movement usually finishes first, especially on well-bred foals).
7. Max intelligence with obstacle trainings.
8. Switch to preferred career, and since your endurance should be above 160, do six track endurances a turn.
9. Once the endurance is up to 185 or so, make the diet about 10 10 10 10, and continue.
10. Once endurance hits 195 or so, make the diet 5 5 5 5. Continue until endurance is maxed.
11. Set the diet back to 35 15 35 15 (or a 50 10 40 0 diet for mellow careers), and finish leveling.
Spots
1. vax, then break in and meth like crazy
2. choose 3day eventing as career
3. exercise lap on track and meth like crazy some more (all my horses are addicts LMFAO)!
4. Once they reach 2.5 start doing arena work until movement is about 15-20 points lower than surefoot
5. finish off intel with obstacle
6. do track racing (not speedlaps) until speed is maxed out. Use meths if you have to, otherwise do polo if the horse's endurance sucks too much
7. Switch diet to 10/5/10/5 and change career to halter (levels should be at 3-4 right now)
8. train in gaited until surefoot and movement are maxed
9. change career to what you want and finish off endurance if you have to...should be pretty close to done if not done. do this by training in whatever makes the levels go up.
10. horse should be fully maxed by age 6.5 or so, younger if endurance is arab-like, older if endurance bites.
11. just keep pluggin at the levels. once endurance is maxed, you can achieve levels more quickly (i.e. 0.06 - 0.08 rather than 0.04-0.05)
DreamWeaverz
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I usually go with 30-15-40-15, it's the hyper diet.
eino
For dressage, once you are completely finished with maxing, I would set it at 50-10-40-0.
KzooCowgirl
For maxing out endurance, put diet to 10/10/10/10 and train track endurance. That will make you get the .25 bonus for tired horses every training in the day. But don't put it down until endurance is over 180, or you'll exhaust your horse! Later, when endurance is over 200, you might have to put it down again (7/7/7/7, 5/5/5/5, something like that), to maintain the .25 bonus - it depends on the horse.
Emerald Green
I go with 20,15,50,15 for Hyper and 75,5,20,0 for mellow
Alana
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So, you just got a sponsor account. Congrats! Now, what to do with it? Hopefully this guide will help you get the most out of your sponsor account, and keep in mind that you don't have to follow my directions precisely, and you can apply this to any skill you want to train for besides the ones I mention here. This is just how I do things.
The first thing you should do is move all of your horses out of your stable. If you don't already have one, make an account that's a holding barn - now that you're a sponsor you can have up to nine additional accounts. (Your additional accounts will be novice though, only the account you paid to upgrade will have sponsor privileges.) Most people just keep their sponsor account as a training barn and then keep the horses stabled in additional accounts, leasing horses over to the sponsor account when they want to train them.
Now that all your horses are somewhere in safe keeping, let's work on your sponsor skills. Sponsors have a variety of skills to choose from, and you can have more than one at once. There's a 400% skill cap though, so you can't have all of your skills maxed, so choose the four you want the most. The skills you can choose from are:
Driving
Driving Training
English Riding
English Training
Farrier
Horsemanship (doesn't count towards the 400% skill max)
Item Crafting
Sport Horse Riding
Sport Training
Veterinary Medicine
Western Riding
Western Training
Since Horsemanship doesn't count towards the 400% of skills you are allowed, you should take advantage of free skill and max it out. Horsemanship can help break in young horses faster, and it's also good for getting bigger training increases in Halter trainings.
The riding and crafting skills, in my opinion, are not that important - especially because riding skill and craft items like tack aren't currently implemented in the game. English and Sport training (I have both at 100%) are the only two I ever use to stat max my horses, besides Horsemanship (100%) for breaking in and training in halter. I've also got about 50% Western training and 50% Driving training for good measure (I don't work with Western horses much, but you may want to max this skill as well if you do), and 100% vet skill so that I can vaccinate, meth, and cure my horses during training. As for farrier, I find it nice to have but not as important as the training skills.
So let's start maxing your skills. Click the "My Skills" link under "My Ranch" and you'll see all the skills you can possibly have. All of the skills start at 0%, and you'll need to take lessons before you can start using skills on horses. So, first go to English Training and then click the take lesson button as many times as you can. It might take you more than one turn to take all the lessons. Once your skill reaches 20%, the option to take lessons disappears - to gain any more skill in this area you'll have to work with horses. Now go back to your skill management page. Do the same thing you did with English Training for Sport Training, Western Training, Driving Training, and Horsemanship. Once all three of those skills are at 20%, you'll have to work with a horse to get them higher.
First let's work on your Veterinary Medicine skill though. Vet skill is valuable to a trainer because some of the things you can do with Vet skill makes training easier. You can't get many chances to train a young horse without tiring them out, but with Vet skill you can give them meths and get in more trainings per turn. In case you exhaust your horse, Vet skill will let you cure them. It's also good to have the ability to vaccinate horses coming into your training barn if they aren't already. So go to My Skills again, and then go to the Vet Skill. You can skill gain Vet skill without having a horse. Click "Study Anatomy & Medicine" and just keep doing that until you get your skill to 70%. This will take you quite a few turns. Once you reach 70%, the "Study Anatomy & Medicine" option won't get you any more skill, so the only way to gain skill after that is to work with horses or switch to physical therapy - I find working with horses raises the skill faster though, but it is more expensive since you have to keep turning the horse and paying $100/$75 each turn. For now just get your skill to 70% before you get yourself a horse. The more Vet skill you have, the more options become available to you:
0% - Give Check up and Study Anatomy & medicine
10% - Vaccinate
22% - Physical Therapy Treatment (type of treatment)
48% - Give Tranquilizer (mellow horse out, -energy)
62% - Give Methamphetamines (make horse more hyper, +energy)
70% - Apply Medicine (treat horse)
Now that you've gotten your vet skill to 70%, it's time to go back to working on your training skills. Before you start training seriously, I'd get a cheap horse on the market or use one of your wild-caught foundation horses. (When you first get a sponsor account, you get the ability to catch six wild horses. Wild horses are foundation stock, meaning that their parents are unknown, thus bringing new blood into the game. Foundation horses usually don't have good stats though. You can catch either a stallion or a mare that's an Arabian, a Belgian, or a Przewalksi, however you don't get a choice what you catch - it's all random.) So, head to the marketplace and do a search for horses for sale - the easiest way is to click "for sale only" and then select the results to be sorted ascending by price. Buy the cheapest horse you can find, it doesn't matter what breed or anything really. Once you've got your horse, start training it - make sure you check the box that says "Select to Train this horse personally (gain skill)". The goal is to get your English Training, Sport Training, Western Training, and Driving Training skills to 40%. So when you train the horse make sure you choose the appropriate type of training. English includes Dressage, Gaited, and Jumping. Sport includes Speed Lap, Endurance (trailride and track), and Polo. Western includes Western, Cattle Work, and Bronco. Driving includes Driving & Harness work. To train your Horsemanship skill, you just have to keep working with horses until it reaches 100%. Breaking In, Obstacle, Halter, and Discipline trainings will increase your Horsemanship skill. For now, just focus on your English, Sport, Western, and Driving though. Note that, in no matter what skill you're training, you won't necessarily get a skill gain every time you try. The lower your skill, the more frequently you'll get increases, and the higher your skill gets, the skill gains will come less frequently - it's all part of the challenge of maxing your skills.
Once your English, Sport, Western, and Driving skills are at 40%, move the horse you were working with to a holding ranch. Now, go back to your skill management area and click on English Training. It'll say "You do not have any riders. You may hire them at the market." Click on the link to go to the general marketplace and at the top you can hire a NPC rider. Type in whatever name you want and make sure it's an English rider. Then click "hire" and go back to manage your English Training skill. Your rider's name will be in a drop-down box, and next to it is the button to train the rider. Now all you have to do is keep training the rider until your skill is at 100%. It doesn't cost anything to buy, train, or keep a rider so this is an excellent way to raise your skill quickly and cheaply. It'll take you quite a few turns though. Once you've finished your English Training skill, do the same for Sport, Western, and Driving Training. Training riders is also a good way to raise money. Once you're finished with a rider, put it up for sale in the market at a reasonable price so you can earn back some of the money you've spent to raise up your skills. Even though riders don't effect events, some people prefer to use them anyway. Once each skill gets to 100% (or however high you want it to go) make sure to lock it so that you don't loose the skill – just press the link next to the name of the skill you want to lock on the skill management page.
The last thing to do is finish off your Horsemanship skill. The only way to raise that skill is to keep training horses in Halter, Obstacle, and Discipline. What I usually do is bring back the horse I used to level my other skills and train it up in halter until my Horsemanship is at 100%. Then you can do whatever you want with the horse – finish maxing its stats, retire it, or sell it.
Now your stats are maxed and you're ready to start training horses at your full potential!
Jordan
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WELCOME TO WIND WALKER TRAINING COMPLEX
This section of the Farm is reserved for preparing our young horses to perform their best in various competitions. All of our horses are stat maxed and leveled before they graduate to our Show Stable Complex.
We do not train for the public.
NOW TRAINING OR BREEDING |
Search Horses in this Ranch
HORSES:
NEXT 10 >>
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Horse | Breed | Gender | age | Training (level) | Market
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WW AlphaC
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Azteca
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Mare
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12.1
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(Local)
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Not for Sale
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WW Flash Test
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Azteca
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Mare
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16.95
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(Local)
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Not for Sale
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WW Beta~5
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Azteca
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Mare
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20.1
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(Local)
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Not for Sale
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WW Beta~2
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Azteca
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Mare
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20.1
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(Local)
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Not for Sale
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WW Test~25
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Azteca
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Stallion
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4.95
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(Local)
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Not for Sale
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WW Beta~3
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Azteca
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Mare
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12.1
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(Local)
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Not for Sale
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WW Star Dreams
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Azteca
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Stallion
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7.2
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halter (Local)
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Not for Sale
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WW BB Blue
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Azteca
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Mare
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16.9
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(Local)
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Not for Sale
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WW Beta~4
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Azteca
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Mare
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16.95
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(Local)
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Not for Sale
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WW Millions
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Azteca
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Stallion
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5.05
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halter (Regional)
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Not for Sale
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Net Worth: $19323902
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